GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size, GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3, GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, ![]() GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, ![]() GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array, OpenGL vendor string: ATI Technologies Inc. ![]() GLX_ATI_pixel_format_float, GLX_ATI_render_texture GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, Hahahahaha.I can't make anything out of this information:( I hope you can see what the problem is. Post my "glxinfo" info!? You have got to be kidding me.
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